Source: EMARKETER Forecast, May 2026 - June 2026
Note: includes all time spent watching live sports via traditional TV networks; includes pay TV and over-the-air (OTA) TV; includes live games and official league events such as drafts and combines; excludes highlight viewing and viewing of nonlive content; excludes esports
Additional Note: Time spent with each medium includes multitasking; for example, 1 hour of multitasking on a mobile phone while watching TV is counted as 1 hour for mobile phone and 1 hour for TV. Figures are rounded to the nearest minute. Estimates of average time spent with media are based on the number of users of each medium.
Methodology: Estimates are based on the analysis of estimates from other research firms, consumer media consumption trends, device adoption trends, company reports, primary research, and interviews.